Remote Otter LogoRemoteOtter

Software Engineer - Rendering and Animation - Remote

Posted 9 weeks ago

Overview

Figma is growing our team of passionate people on a mission to make design accessible to all. Our Creation Engine teams work on some of the core technologies that power our real-time, browser-based Figma Design and FigJam products, focusing on rendering and animation.

In Short

  • Work closely with cross-functional teams to build new features.
  • Create and optimize shaders for rendering.
  • Improve draw order and batching for efficiency.
  • Develop faster anti-aliasing techniques.
  • Implement performant animations using layer caches.
  • Drive quality and standards for rendering.
  • Mentor peers and contribute to onboarding processes.
  • Engage in continuous learning and tackle unique technical challenges.

Requirements

  • 8+ years of experience in Rendering and Graphics software.
  • Experience with C++/WebAssembly and game engines.
  • Familiarity with rendering APIs like OpenGL, WebGL, WebGPU.
  • Proficiency in low-level programming languages.
  • Deep understanding of the rendering pipeline.
  • Strong communication skills and collaborative mindset.

Benefits

  • Competitive salary and equity options.
  • Health, dental, and vision insurance.
  • Retirement plan with company contributions.
  • Generous PTO and recharge days.
  • Learning and development stipend.
  • Work from home stipend.
  • Cell phone reimbursement.

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