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Design Manager - Remote

Posted 16 hours ago
Design
Full Time
MA, USA

Overview

Ghost Story Games is seeking a talented Design Manager to join us on Judas, a highly anticipated game. The role focuses on integrating complex gameplay elements to create a seamless player experience.

In Short

  • Manage Design Team personnel.
  • Collaborate on tasking with technical and systems design leads.
  • Create and maintain design documentation.
  • Prototype and build systems using Unreal Engine 4.
  • Ensure cohesive implementation of gameplay features.
  • Champion the player experience.
  • Participate in playtests and gather feedback.
  • Identify design challenges and propose innovative solutions.
  • Contribute to design discussions and practices.

Requirements

  • 5+ years of professional systems design experience on AAA titles.
  • Experience shipping at least one AAA game.
  • Expertise in core gameplay loops and mechanics.
  • Strong proficiency with Unreal Engine (UE4/UE5).
  • Proactive work ethic with ownership.
  • Excellent communication and collaboration skills.
  • Passion for emergent gameplay and narrative-rich experiences.
  • Understanding of telemetry in game development.
  • Mentorship abilities as a senior team member.

Benefits

  • Opportunity to work on a high-profile game.
  • Collaborative studio culture.
  • Engage in innovative game design.
  • Mentorship and leadership opportunities.
  • Flexible work environment.

T.I.S

Take-Two Interactive Software

Take-Two Interactive Software is a leading video game publisher known for its commitment to creating engaging and immersive gaming experiences. The company encompasses various development studios, including Ghost Story Games, which focuses on self-publishing and innovative game design. Take-Two is dedicated to fostering a diverse and inclusive workplace, ensuring that all employees and applicants are treated fairly and without discrimination. With a strong emphasis on narrative-driven gameplay, Take-Two Interactive Software aims to push the boundaries of storytelling in the gaming industry.

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