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Director of Economy & Monetization - Paper.io 2 - Remote

Posted 4 weeks ago
Product
Full Time
Worldwide

Overview

The Director of Economy & Monetization for Paper.io 2 will focus on enhancing the game's economy and monetization strategies, collaborating with a talented team to drive player engagement and revenue.

In Short

  • Full remote position accepted within the CET timezone.
  • Analyze in-game data to optimize game economies.
  • Create and maintain models of in-game economies.
  • Design and deliver A/B tests for economic models.
  • Collaborate with Game Designers, Developers, and Analysts.
  • Ensure scalability of game economy models.
  • Present findings to stakeholders for informed decision-making.
  • Stay updated on industry trends and competitor strategies.
  • Apply best practices to enhance monetization.
  • 5+ years of experience in mobile games economy and monetization.

Requirements

  • 5+ years of experience with mobile games focusing on Economy & Monetization.
  • Experience in creating and balancing economy and monetization loops.
  • Strong mathematical or economic background.
  • Fluency in economic modeling and tools like Excel/Google Sheets.
  • Clear communication skills in English.
  • Entrepreneurial mindset essential.

Benefits

  • Best-in-class compensation.
  • Other benefits according to the country of residence.
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voodoo

Voodoo is a leading tech company founded in 2013, specializing in the creation of mobile games and applications aimed at entertaining a global audience. With a workforce of 800 employees, Voodoo has achieved remarkable success, boasting 7 billion downloads and over 200 million active users, making it the third-largest mobile publisher worldwide, following Google and Meta. The company's impressive portfolio features popular games like Mob Control and Block Jam, as well as trending apps such as BeReal and Wizz. Voodoo fosters a collaborative and innovative environment, with a focus on developing engaging gaming experiences through its dedicated teams, including a new Casual Studio aimed at elevating their hit games. The company supports remote work within a 2-3 hour time difference from France (CET), promoting flexibility and a diverse workforce.

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