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Technical Art Director - Dungeons & Dragons PC/Console - Remote

Posted 25 weeks ago

Overview

We are looking for a Technical Art Director to join our dynamic team and contribute to our innovative Dungeons & Dragons® PC/console project. This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally.

In Short

  • Lead the technical art direction for a new Dungeons & Dragons game.
  • Oversee art content pipelines and ensure their efficiency.
  • Collaborate with art, technical, and creative directors.
  • Manage world/biome generation and character customization systems.
  • Bridge communication between programmers and artists.
  • Develop rendering features and shaders with technical artists.
  • Identify and resolve art workflow issues.
  • Mentor the team on innovative technologies and processes.
  • Define the technical roadmap for the tech art team.
  • Foster a culture of empowerment and creative freedom.

Requirements

  • At least 10 years of game development experience.
  • Deep knowledge of CG fundamentals (modeling, texturing, etc.).
  • Expertise in modern art software (Max/Maya, Houdini, etc.).
  • Experience with game engines like Unreal or Unity.
  • Proficiency in Python and scripting in DCC applications.
  • Strong understanding of 3D math and asset management.
  • Excellent communication skills.
  • Bachelor's degree in a related field or equivalent experience.
  • Proven experience leading tech art for a AAA title.

Benefits

  • Flexible schedule.
  • Friday afternoons off year-round.
  • 3 weeks of vacation and mobile days off.
  • Time off between Christmas and New Year’s Day.
  • Group RRSP program with employer contributions.
  • Great group insurance program.
  • Free 24/7 access to a virtual medical clinic.
  • Employee and Family Assistance Program.
  • Partial reimbursement of commuting costs.
  • Support for relocation for new employees.

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