Come join Nightdive Studios, the developer behind classic games including System Shock Remake, Turok, and The Thing: Remastered. We are looking for talented individuals to grow our team.
In Short
Self-motivated, with a desire to learn with little supervision
Very strong C++11 and OOP skills
Firm understanding on game engine architectures and portability across multiple platforms
Able to work with art team to ensure budget for memory and performance per project is not blown out of scope
Researching, designing, documenting, and modifying software specifications
Providing guidance and support to other programmers
Maintaining and enhancing existing game engine systems
Ability to plan, organize, and present technical ideas
Monitor and report progress of assigned project to project manager and lead engine programmer
Ensure standards and requirements are met through our work with the quality assurance team
Requirements
5+ years in the game industry experience
Shipped at least 3 titles on multiple platforms
Experience with tool development
Game engine experience
PC cross-platform experience (Windows, Linux, Mac, etc)