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Senior Lighting Artist - Remote

Posted 4 days ago
Design
Full Time
Worldwide
$133,000 - $153,000/year

Overview

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

In Short

  • Produce high quality real-time and cinematic lighting for exterior and interior scenes using the Unreal 5 Engine.
  • Work with Art Director and Lighting Lead to define the look of feel of real-time levels and cinematics scenes.
  • Collaborate with Designers, Environment Artists and Material Artists to support both artistic and gameplay requirements in their levels.
  • Help establish workflows and proactively contribute to documentation.
  • Setup and tune post processing effects, including color grading, exposure, tone mapping, etc.
  • Work with Leads and Production to estimate and plan lighting tasks for upcoming milestones.
  • Ability to research and develop lighting techniques, envision or address tools needs, and fix bugs.
  • Ownership of level lighting process from initial look dev to final polish pass.
  • Provide mentorship to other team members in specific areas of expertise.

Requirements

  • 5+ yrs of experience working as a Lighting Artist on PC or console hardware.
  • Experience working on at least 2+ released AAA games.
  • Experience in real-time lighting and rendering.
  • Understanding of lighting performance, tuning and memory budgets.
  • Basic knowledge of physical photography and how aperture, shutter speed, and focal length work together.
  • Strong understanding of PBR and realistic lighting concepts.
  • Understanding of composition and the ability for lighting to enhance mood and gameplay.
  • Knowledge of color theory, HDR techniques, and how to use light and shadow to create form.
  • Experience with display calibration and HDR color grading.
  • Experience with Unreal Blueprints and Sequencer.
  • (Bonus) Experience in creating PBR Materials and Shaders.
  • (Bonus) Film lighting, film surfacing and/or game material experience.
  • (Bonus) Strong interest and knowledge in film cinematography.
  • (Bonus) Maya, Photoshop and other proprietary engines.

Benefits

  • Competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more.
  • Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
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Thatsnomoon

That's No Moon is an independent game development studio comprised of a diverse team of storytellers and game-makers, many of whom hail from renowned studios like Naughty Dog, Infinity Ward, and Bungie. The studio is dedicated to creating narrative-driven AAA gaming experiences, fostering a culture of creativity, collaboration, and responsible production practices. With a focus on high-quality linear single-player games, That's No Moon aims to shape the future of gaming through innovative design and a commitment to storytelling.

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