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Environmental Technical Artist - Remote

Posted 1 week ago

Overview

Our team is looking for an Environmental Technical Artist with a strong background in procedural generation—someone who can own the creation of entire worlds in an open-world RPG project while also laying the groundwork for future reusability across multiple titles.

In Short

  • Own the full lifecycle of procedural environment creation—from prototype to shipping—in a stylized, open-world RPG.
  • Collaborate with game designers, artists, and engineers to develop and refine robust worldbuilding systems.
  • Build and maintain procedural pipelines that can integrate seamlessly into Unity.
  • Experiment with and integrate generative AI technologies to enhance worldbuilding.
  • Ensure environments meet stylistic goals set by the Art Director.
  • Optimize assets and environments for performance.
  • Mentor or train other artists and junior Technical Artists.
  • Communicate proactively with a remote, distributed team.
  • Remain curious about new workflows, AI-driven techniques, and industry trends.

Requirements

  • 5–8 years of professional experience in a Technical Artist role.
  • Proven track record in procedural worldbuilding using tools like Houdini.
  • Strong skills in Python scripting; familiarity with C# is a plus.
  • Knowledge of generative AI solutions.
  • Solid grasp of environment art fundamentals.
  • Experience optimizing 3D content for real-time engines.
  • Excellent communication skills and comfort collaborating with cross-functional teams.
  • Self-driven, solutions-oriented mindset.

Benefits

  • Opportunity to work on cutting-edge projects.
  • Collaborative and inclusive work environment.
  • Flexibility to work remotely.
  • Access to professional development resources.
  • Competitive salary and benefits package.

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