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Lead Level Designer - Hole.io - Remote

Posted 4 days ago
Design
Full Time
Worldwide

Overview

Voodoo is looking for a talented Lead Level Designer to create engaging levels for the mobile game Hole.io, collaborating with a creative team and potentially mentoring other designers.

In Short

  • Fully remote position with a focus on level design for Hole.io.
  • Collaborate with the creative team on level progression and difficulty.
  • Use Unity and proprietary tools to create 3D levels.
  • Manage and mentor a small team of level designers.
  • Define level design guidelines and improve workflows.
  • Document levels and conduct AB tests.
  • Contribute ideas for game mechanics and level themes.
  • Work closely with artists, animators, and programmers.
  • Test and balance levels based on player feedback.
  • Ensure designs meet technical constraints of the game engine.

Requirements

  • 5+ years of experience in Level Design for 3D games.
  • Strong knowledge of Unity.
  • Understanding of game design principles in casual games.
  • Experience in leading and mentoring teams.
  • Data-driven level balancing experience.
  • Excellent problem-solving skills.
  • Strong communication skills.

Benefits

  • Competitive salary and benefits based on location.
Voodoo logo

Voodoo

Founded in 2013, Voodoo is a leading tech company specializing in mobile games and applications, dedicated to entertaining users worldwide. With a workforce of 800 employees, Voodoo has achieved remarkable success, boasting 7 billion downloads and over 200 million active users, making it the third-largest mobile publisher globally, following Google and Meta. The company's impressive portfolio features popular games like Mob Control and Block Jam, as well as trending apps such as BeReal and Wizz. Voodoo embraces a remote work culture, allowing flexibility within a two-hour time difference of the Central European Time Zone (CET).

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